1
Add a connection
Open Settings → Connections and create one. A connection is a provider, an API
key, and a primary model, plus everything that shapes the request: sampling, context
size, prompt post-processing, and caching.You can keep several connections side by side and point different parts of the app
at different ones, so a cheap model can do the background work while your story runs
on the good one.
2
Bring your characters in
Coming from SillyTavern, go to Settings → Import and point it at your profile
folder,
data/default-user. Pick that folder itself: the one above it is refused
rather than searched. It reads characters and their sprites, world info, personas,
chats and backgrounds in one pass, and reports what came across.Starting fresh instead, open the Library and create a character there. You can
also drop in a character card and edit it afterwards.3
Open a story
Pick a character, then the persona you are playing, and the chat opens. The first
message and any alternate greetings arrive as swipeable openings with your persona
substituted into them live, so switching persona reflows the greeting instead of
stranding an old name in it.
4
Look at what you are actually sending
The ring at the right end of the composer fills as the assembled prompt uses up the
context size, and takes the warning colour once older messages start being dropped to fit.
Hover or tap it for the token count and what it is made of. Open Settings → Prompt Builder to see the prompt as an
ordered list of items, toggle them, reorder them, and watch each one’s cost change.This is the part worth spending time in. Everything else in ChungusHub feeds this
pipeline.
